NOISE FEST REPORT

Noise practitioners/ artists/ Scientists/ Creatives of all descriptions converged on Catalyst Arts for a 2 week noise Fest of unabridged experimentation. The artist-run gallery provided a free exploratory and collaborative space in which audience, performers and disciplines merged and fed off each other- where the only requirement for anyone who wished to participate in the event was to Bring the Noise.

Pointless Creations were invited to participate in taking over the main gallery space with our Cube Screens installation- displaying the recorded output from the specially created "Cubic Noise" AV set we performed during the launch event.

Catalyst is situated in one of the vibrant districts of Belfast's city centre, its buildings still bear the gloriously twisted legacy of the recent Urban Eyes international street-art festival organised by the collective. This provides a pleasant counterpoint to some of the more "traditional" murals still present in other parts of the city.
The gallery's adventure spans 13 years and has the appeal of a well-loved space supported by a team of enthusiastic volunteers. The Sonic Arts Research Centre and residents from the Queen Street Studios- led by occasional co-ordinator Benji de Burca- helped to curate this daring event which programmed a mix of exhibitions, performances, workshops, and free-for-all noise based activities that were broadcast outside the studio via their temporary pirate FM radio.

The Pointless team (Dav, Will, Jam, Becky) worked alongside the other guest artists and gallery associates to transform the studio space into a noise factory in the 2 days leading to the launch event.

The patio roof got fitted with the Cyclesonic installation by Tom Davis: through the use of guitar pickups, feedback and overamplification, the Bicycle and its environment took on a new sonic identity. The bicycle not only became an instrument in its own right but also an an electrostatic receiver- possibly decoding messages from the cosmos.
The main space got paintakingly blacked-out for the need of our Cube Screens and clusters of instruments were created to pre-empt the "Bring your Own" Jam Sessions. Accoustic, electrified and vintage synthesisers seemed to take over the place. Over the course of the show, gallery staff and visitors quickly gained noise-making skills and established new rules of caco/symphony.

Paddy Bloomer and his team from the Speaker Construction Workshop settled on a giant folded horn design for their Concrete speaker project assembled from breeze-blocks and cemented to the gallery floor. The bass output from our AV composition was diffused from this beast powered by a single 30w hifi amp driving an 18inch cone to a cavernous effect.


In the adjacent space, Deirdre Mc Kenna
created a striking suspended "pods" installation that reminded me of giant kaleidoscopic Viewmasters. A central lightbulb letterboard enabled funnel-shaped lightboxes to produce a vertigo inducing spherical illusion. The effect was supported by an interactive soundpiece (Max-Msp programmed by Cavan Fyans) that triggered a narrative soundscape when the viewer approached the screen. The visual effect's perspectives were enhanced by the dome's accoustics that could be likened to wearing a set of giant ill-fitting floating headphones.

Our installation consisted of 4 rotating cube screens of varied sizes (from 1.2m to 2.5m sides) in an L formation catching 2 video beams of the same image.

The centrepiece of the setup was the first ever retrospective display of the complete instrument collection from The Sound Surgery which Dav built and performed between 1995 and 2000. The Skitar, Drum Wheel, Traffic Drum, Bleeper, Headscan, Midi Hoover and Skins were bundled inside our largest cube screen and lit by the video flicker from 4 separate projectors. Being carefully protected from the audience's eager paws by the rotating mesh, the instruments caused much anticipation and frustration when it became apparent that they weren't going to be played on this occasion. As the precursors to our trusted Video Switchboard, these instruments's presence embodied a past quest for theatrical audio tools having their own aesthetics as the focal point of a visual physical performance. The foray from pure audio into audio+video performance eliminated the need for a physical stage presence which got replaced by an expanded screen environment- The Pointless performers control it from an unassuming perspective and the audience themselves take centre stage.

This installation aims to create a space where the physical structures , video images and soundscape echo each other, yet these seemingly simple elements combine to create an intricate environment.
the cube screen's perspective altering properties invites the viewer to wander around the space in search of the "best" viewpoint, creating shadows and themselves becoming part of the piece. The installation really comes to life when punters gather the confidence to crawl inside the cubes and start to play and interact with the imagery.

AV performance: we modelled a series of spinning cube shapes and designed ambient sound layers we felt matched each of the video loop. We process these elements in real time using 2 laptops (1 for sound- running Ableton, the other for video- running Arkaos VJ). Using the Video Switchboard controller, each switch activates a combination of an audio and video loop that can be layered and further processesed using the software's real time filters- matching audio and video filters is a trial and error process as there is no direct link between the audio and visual distortion. Once the audio and visual elements have been set (a process that could be likened to tuning an instrument or creating a new drum kit using unconventional elements), the composition can start to take shape in an improvised manner- trying out combinations of AV loops and effects using only the Video Switchboard (no need to worry any longer about the computers at this stage) - the physical quality of the interface makes the "Vusic" making experience very tactile and playfull, it's all pressing big metal switches and wiggling sliders whilst getting used to the response of the digital system without worring too much about how it works (after all, do violin players really care about how much stress is transfered through the bridge of their instrument whilst playing?).
During the performance, the sound was mostly amplified through the Concrete Speaker structure adding further sound colouring- somehow, the composition's sounds and accoustic quality of the concrete speaker seem to match each other rather nicely, maybe something to do with the squareness of the breezeblocks that resonated with the cubic soundwaves?

Quicktime documentation:
Cube screens (1min30sec, 1.7Mb, mpeg4)
Cube Noise AV extract (3min, 4Mb, mpeg4)

Links:
Pointless Creations
Catalyst Gallery
Sonic Arts Research centre
Queen Street Studios
The Sound Surgery